Here’s what you need to know.
- Maker Kits check out for 7 days.
- Maker Kits are non-renewable.
- Overdue fees are $1 per day.
- Maker Kits must be returned to the front desk!
- Your account must be in good standing before checkout. (Under $10 in fines.)
- Replacement fees for missing or damaged items vary.
- If an individual item cannot be replaced, patrons will be responsible for the full replacement cost.
What can you borrow?
Included:
- Plastic Carrying Case
- 30 Coding Cards
- 22 Purple Maze Walls
- 16 Green Tiles
- 10 Double-sided Activity Cards
- 3 Orange Tunnels
- 1 Robot Mouse
- 1 Cheese Wedge
- Instruction Manual
- Book: How To Code a Sandcastle
- Book: My First Coding Book
Included:
- Plastic Carrying Case
- Snap Circuits Jr.
- Parts
- Parts Checklist
- Instruction Manual (no cost)
- 2 AA batteries
- Book: Electronics for Kids
- Book: How Does My Home Work?
Included:
- Drawstring Bag
- 3Doodler Pen
- 6 silicone molds
- USB connector
- Instruction manual
- Plastic Filaments
- Book: How Things Work
- Book: Technology Activity Book
Included:
- Drawstring Bag
- 3 green square bases
- 14 0range pillars
- 12 green six way axels
- 3 green pillar connectors
- 5 red gears
- 5 orange gears
- 5 yellow gears
- 5 green gears
- 5 blue gears
- 5 purple gears
- 1 handle
- Book: Turn, Crank, Zoom
Included:
- Drawstring Bag
- 1 blue base
- 3 house pieces
- 3 pig pieces
- 1 wolf piece
- 1 Instruction Booklet
- 1 Smart Games story book
- 3 Pigs STEM Activity Bag
- Book: The Three Little Pigs
- Book: Baby Loves Structural Engineering
Included:
- Drawstring bag
- Small plastic carrying case
- Large plastic carrying case
- Mini Glue Gun
- 3 Scissors
- 7 Paintbrushes
- Watercolor palette with brush
- 2 Strips of plastic paint pots
- 5 Sharpies
- 1 Bag of art supplies
- Book: ABC’s of Art
- Book: Art Activity Book