Here’s what you need to know.

  • Maker Kits check out for 7 days.
  • Maker Kits are non-renewable.
  • Overdue fees are $1 per day.
  • Maker Kits must be returned to the front desk!
  • Your account must be in good standing before checkout. (Under $10 in fines.)
  • Replacement fees for missing or damaged items vary.
  • If an individual item cannot be replaced, patrons will be responsible for the full replacement cost.

What can you borrow?

Included:

  • Plastic Carrying Case
  • 30 Coding Cards
  • 22 Purple Maze Walls
  • 16 Green Tiles
  • 10 Double-sided Activity Cards
  • 3 Orange Tunnels
  • 1 Robot Mouse
  • 1 Cheese Wedge
  • Instruction Manual
  • Book: How To Code a Sandcastle
  • Book: My First Coding Book

Included:

  • Plastic Carrying Case
  • Snap Circuits Jr.
  • Parts
  • Parts Checklist
  • Instruction Manual (no cost)
  • 2 AA batteries
  • Book: Electronics for Kids
  • Book: How Does My Home Work?

Included:

  • Drawstring Bag
  • 3Doodler Pen
  • 6 silicone molds
  • USB connector
  • Instruction manual
  • Plastic Filaments
  • Book: How Things Work
  • Book: Technology Activity Book

Included:

  • Drawstring Bag
  • 3 green square bases
  • 14 0range pillars
  • 12 green six way axels
  • 3 green pillar connectors
  • 5 red gears
  • 5 orange gears
  • 5 yellow gears
  • 5 green gears
  • 5 blue gears
  • 5 purple gears
  • 1 handle
  • Book: Turn, Crank, Zoom

Included:

  • Drawstring Bag
  • 1 blue base
  • 3 house pieces
  • 3 pig pieces
  • 1 wolf piece
  • 1 Instruction Booklet
  • 1 Smart Games story book
  • 3 Pigs STEM Activity Bag
  • Book: The Three Little Pigs
  • Book: Baby Loves Structural Engineering

Included:

  • Drawstring bag
  • Small plastic carrying case
  • Large plastic carrying case
  • Mini Glue Gun
  • 3 Scissors
  • 7 Paintbrushes
  • Watercolor palette with brush
  • 2 Strips of plastic paint pots
  • 5 Sharpies
  • 1 Bag of art supplies
  • Book: ABC’s of Art
  • Book: Art Activity Book